![]() ![]() Classy! Sim City died when they took over Maxis " third parties really wanted to support the Wii U, it's you Nintendo fans that are the problem" Wow, this sounds like the sort of game that would do well on a Nintendo platform, but Nintendo isn't willing to subsidize and bend over backwards for EA.so nope! Here's a poor Madden port using an old engine and a full price Mass Effect sequel while the other platforms get the full trilogy remastered! EA sucks when developing and handling these kind of games anyways, I remember their broken piece of mess game they made back in 2013. However EA is far from being in my good graces at the moment, and every time I remember their comment on the "support" for Nintendo I can't but recall that meant year copy+paste versions of FIF on Wii and 3DS with updated rosters. I know, I read early that it was canned on all systems (and refer that in my comment). Especially considering Sim City 64DD is considered the best in the series, I think it would have sold well. it's a real missed opportunity, because if ever a game was made for the gamepad and miiverse, this was it. After all, each version would've required its own servers, patches, and updates. An X360 and PS3 version were cancelled alongside the WiiU version, so it's more likely that they didn't see it as worth the investment to begin with. Don't be so quick to shove this on the nonexistent supoort from EA for Nintendo. I guess this cancellation on Wii U and all consoles are just yet another part of the "unprecedented support" EA has with Nintendo. The Wii had a rather fun version of Sim City. The game pad seems built for these types of games but at this point it either needs to come from Nintendo or Indie cause not much else is being made by 3rd parties. ![]() Rumours that he turned down a role in The Hobbit to work on Nintendo Life are, to the best of our knowledge, completely and utterly unfounded. Share: About Damien has over a decade of professional writing experience under his belt, as well as a repulsively hairy belly. Would you have liked to have played a new console-exclusive SimCity, or do you feel the series belongs on PC? Let us know with a comment. SimCity started life on computers back in the late '80s, but would come to the attention of console players thanks to the. According to Robertson, the project was intended to hit the PS3, 360 and Wii U, but never got beyond the prototype phase. The news comes from of - a site which has uncovered the stories behind countless unreleased games. It has since come to light that EA was working on a console version which was supposed to launch alongside the PC edition, but it was cancelled in 2011. While it was warmly received by reviewers, it was plagued with online issues relating to the need for an "always on" connection, resulting in many fans branding it a disaster. EA Cancelled Wii U SimCity Title Before The Foundations Could Be Laid Nintendo Life Planning permission withdrawn back in 2011 by Share: Last year EA released SimCity on the PC, an ambitious update of Will Wright's genre-defining 1989 original. ![]()
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