![]() ![]() Really anything that can produce more mana than it does to cast it. In order to keep casting cards, you are going to need a way to generate mana. I feel at this stage its important to look at mana sources as it establishes what is capable with the cost of the graveyard fuel cards. This means that as long as you have the mana you can keep casting these for the escape cost. Lets say you keep aiming to put 4 cards into your graveyard. How about some of the Green cards in Commune with the Gods or Gather the Pack? They provide both card advantage and putting cards into your graveyard. There is going to eventually need to be more of a game plan. Now this doesn't actually do anything on its own, costing you a u to put 2 cards into your graveyard essentially. Tome Scour is 5 cards, so is netting you 2 cards each time. Say if you start with 7 cards in your graveyard (including the Thought Scour), then you can cast it 4 times. However you are drawing a card each time. If this is your only means of fueling your graveyard you will run out of resources. If you are looking to cast Thought Scour a number of times for example, it only puts 2 cads into your graveyard and you need to escape 3 cards. Its important to avoiding spinning the wheels too much. I've broken this thread into color-combinations and I specifically list cards that caught my attention within these. These cards also want to be of use potentially in games which you don't get to use Breach. However a big part of Breach is that you find a way to keep recasting particular cards that can put further cards into your graveyard and also look to gain advantages or at least keep digging until you find the card(s) you need to close the game out. There are cards that can put massive amounts of cards into graveyard all in one go Oath of Druids, Hermit Druid, Mirror-Mad Phantasm, Traumatize, Fleet Swallower, Morality Shift, Doom Whisperer. However I will highlight stuff that can get you thinking about how to use Underworld Breach. Trying to cover all the various ways to do this are going to be too numerous to mention. ![]() Graveyard strategies are nothing new, and really is one of the cornerstones of Magic across all formats. However a big part of this thread is to also show you that you can run small packages around the card in order to still get great use out of it. Now within this there is also redundancy, meaning the more cards you have that do these particular things, the more likely you are to have access to them. If Underworld Breach goes to graveyard, do you have a way to recover it? However there are three components to making Underworld Breach more dynamic in your deck. ![]() Especially in Red where getting non-artifact cards from your graveyard is very limited. Is that good enough? Honestly that is not too bad. Well at its very worst you can use it to recast say a single card from your graveyard. What do you need to make Underworld Breach a good card in your deck? As long as you can stock your graveyard you can keep recasting that mana generating source.įor example you only need a Lion's Eye Diamond to keep generating more mana. Underworld Breach on the other hand only requires potentially one outlet for generating mana. Just having a single Dark Ritual as a mana source is not really going to be sufficient enough to string a big turn together. You also need specifically a number of these cards to be in your graveyard. With Yawgmoth's Will if you wanted to generate lots of mana for example, you'd normally need quite a few different types of cards to do it, whether that be a mix of Dark Ritual, Cabal Ritual, and some number of other mana sources that provide more mana than cost to cast them like Lion's Eye Diamond, Lotus Petal.īut even if I had access to all these cards, generating mana is limited. The fact that it doesn't exile the cards you actually want to cast, means that you only need a couple of action cards in order to get an engine going. But the overriding factor is that it is commanders new powerhouse.Īt first it looks similar to Yawgmoth's Will but there is a very real distinction. I've been playing Underworld Breach in a number of decks and in a few different capacities. ![]()
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